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If you wait and let the shader cache build for long enough, the apparent frame rate increase which is present initially (while the game is stuttering) is gone, it's same thing with DXVK or DXVK-async. It did get rid of the additional stuttering but it turns out it doesn't increase performance to any extent whatsoever. So I tried DXVK-async and did the process all over again. It seems that DXVK doesn't deal well with the geometry or textures in this game because I'm pretty sure the stutters happen according to how much detail is on-screen at the moment, quite curious (and if you move the camera too fast it happens even if there's not a whole lot of detail visible). Normal DXVK has endless stutter - the more frequent stutters at the start do go away but the game simply won't become stutter-free at any point, it will always happen during camera movement. Launched it, waited until the shader cache compilation stutters in the intro and menu went away, then loaded every mission in the game and did the same thing, moving around for a bit. He's a bit of a loose cannon now and his former allies are out to take him down, Bourne Identity style. I tried the game with the latest DXVK version (1.9.3), both the standard and async versions. Splinter Cell Conviction continues the story of Sam Fisher in his post Third Echelon life. Did you check DXVK? Just copy and paste all x32 libraries near exe. If you have anything against, please speak out further to investigate the issue further (with your specs at best). If you can, please leave alone Ragnos config with culling value.
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The config forces low details as a downside, but performance was better vs stock low details if memory serves. In this installment, Sam Fisher has left Third Echelon and is investigating a rumor that his daughters death wasnt an accident. It was first released on Apfor the Microsoft Xbox 360 in North America. Cap'n Saccade, a member of said community reached out to Ubisoft, and sadly, he confirmed that this game is dead. Gameloft released a handheld version for Apples iOS on May 27, 2010. Key members of the Tom Clancys Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. I was one of the people who were wondering why our Uplay rewards were not given. Tom Clancys Splinter Cell: Conviction is an action-adventurestealthvideo game developed by Ubisoft Montreal as part of the Tom Clancys Splinter Cell series. I'm part of a Steam community dedicated to this game.
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Previous config (the one above Ragnos) did nothing to me, but Ragnos would stay with the new culling value. Tom Clancys Splinter Cell: Conviction is the fifth console game in the Tom Clancys Splinter Cell series of games, and seventh game overall. ANNOUNCEMENT: Splinter Cell: Conviction Multiplayer and Rewards Dropped. I only didn't test new culling value suggested by someone else here:īut its value was changed already by Ragnos in the config, but it was different.
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Nothing else really made a difference to me, and I tried a lot of things, including affinity, which in fact, could be deleted because of varying results (if any). I highly doubt that you really use an ancient CPU, so you can notice any difference using Ragnos config, because it helped me a lot. Then there must be something else wrong with multithreading in this game.